Gaming in all forms has garnered a lot of attention lately. Unfortunately, the conversation is usually negative. Many still believe that video games cause violence and the World Health Organization declared in late 2018 the existence of a gaming disorder in the ICD-11. What’s often overlooked, though, are the benefits of gaming – especially in learning. Here, we are going to take a look at just that: the benefits of these programs in studying.
Increased Fluency in Technology
Whether you’re playing an educational option or not, you’re dealing with technology. It’s crucial for today’s and tomorrow’s generation to grasping a fluency in technology at a rather young age. This is because, in today’s world, careers and the “real world” are intertwined with technology.
The concept is like anything else someone might learn. For instance, if an individual has to write an argumentative essay, they need to know how to before they start. This could include consulting an essay service to help learn to write and edit an argumentative essay format. They could help the student improve their writing through both writing and editing services. The student also pulls learning from practice.
The same concept goes for gaming. The more practice someone has with computers and consoles through gaming, the easier they’ll understand it. As computer gaming and building custom computer rigs becomes more popular, this learning goes more in-depth.
It’s More Engaging
This point looks more at educational choices in particular. Any teacher can tell you that throughout a lecture, it’s easy to see attendees start to lose interest. However, when an interactive program is implemented, they need to pay attention to succeed. In addition, they are often more engaging and fun.
This is likely to be additionally helpful to students who struggle to pay attention to additional learning such as those with attention disorders.
Competition Can Be an Incentive
Games don’t necessarily mean a challenge between two people. Yet, even if they aren’t, there is a challenge is presented that the player has to overcome. So, competition exists between a computer and a player even if it isn’t between two live players.
This competition is a great incentive for anyone to overcome them. After all, no one likes losing. This puts more concentration on mastering and studying the skills needed to come out victorious.
Going on field trips is a good way to put students into an experience. For example, going to a historical site can show a student where settlers live. But, traditionally, these experiences are limited. Ruins and recreation can only go so far.
Virtual worlds allow an individual to inhabit anyone, anywhere. A classic example of this is the 1971 computer program “The Oregon Trail.” This game allows a student to embody a settler moving west. Through it, they see the struggles of the trip embodied in their own set of characters. It is also notoriously difficult to complete which shows students how intense the journey was in a way that a textbook may not be able to drive home.
Learning a Variety of Skills
Even games that aren’t dedicated to learning have elements of subjects students may be studying. Many require players to read maps to find out what they need to do and where it is. Adventure and role-playing genres often have plenty of reading. Even sports games usually include a lot of critical thinking. More in-depth sports games may even help develop management skills.
Gaming is often thought of in the negative but this ignores the benefits that it can bring. From skill-building to comfort with technology and even being placed into history, gaming holds a lot of potential. Whether in the home or in the classroom, game-based studying holds a lot of promise.